- ID
- 2610.28950
- 分类
- —
- 首次捕获
- 2026-10-24
- 状态
- unread
- 作者
- Jonas Eschmann, Giuseppe Loianno
- 信号
- 🔥 10
信号历史
- 2026-10-24HF Daily Papers · 🔥2
- 2026-10-25HF Daily Papers · 🔥8
- 2026-10-26HF Daily Papers · 🔥10
暂无信号数据
摘要
We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators. HyperDrone combines highly optimized multirotor dynamics with HyperLux, a new ray-tracing engine that supports Nvidia OptiX, Vulkan, Apple Metal and WebGPU backends that takes full advantage of modern ray-tracing hardware, capable of running both components entirely on the GPU. HyperLux renders RGB, depth, semantic/instance segmentation, surface normals and optical flow observations at configurable levels of fidelity, including reflections, realistic lighting, motion blur, anti-aliasing, and Physically Based Rendering (PBR). Even in the highest-fidelity settings, HyperLux achieves millions of Frames Per Second (FPS) on consumer-grade GPUs while rendering realistic 3D scenes. We demonstrate the merits of HyperDrone by training a vision-based yaw-control policy purely in simulation and transferring it to a real small-scale quadrotor (Crazyflie) with a camera, running completely onboard.